Deathlock

Mordenkainen Presents: Monsters of the Multiverse p. 86,

Size
Medium
Type
undead (warlock)
Alignment
typically neutral evil
AC
12
Hit Points
36 (8d8)
Speed
walk 30 ft.
Saving Throws
Int +4, Cha +5
Skills
Arcana +4, History +4
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
the languages it knew in life
Challenge
4
Lineage
Deathlock
STR
11
+0
DEX
15
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+2

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Grave Bolt

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

  • At will: detect magic, disguise self, mage armor, mage hand
  • 1/day each: dispel magic, hunger of Hadar, invisibility, spider climb

Spells

detect magic, disguise self, mage armor, mage hand, dispel magic, hunger of Hadar, invisibility, spider climb

Other data

description