Deathlock
Mordenkainen Presents: Monsters of the Multiverse p. 86,
- Size
- Medium
- Type
- undead (warlock)
- Alignment
- typically neutral evil
- AC
- 12
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +4, Cha +5
- Skills
- Arcana +4, History +4
- Resistances
- necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- the languages it knew in life
- Challenge
- 4
- Lineage
- Deathlock
STR
11
+0
DEX
15
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
16
+3
Traits
Proficiency Bonus
+2
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature
The deathlock doesn't require air, food, drink, or sleep.
Actions
Multiattack
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Spellcasting
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
- At will: detect magic, disguise self, mage armor, mage hand
- 1/day each: dispel magic, hunger of Hadar, invisibility, spider climb
Spells
detect magic, disguise self, mage armor, mage hand, dispel magic, hunger of Hadar, invisibility, spider climb