Deathlock Mastermind

Mordenkainen Presents: Monsters of the Multiverse p. 87,

Tamaño
Mediano
Tipo
undead (warlock)
Alineamiento
typically neutral evil
CA
13
Puntos de golpe
110 (20d8+20)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Cha +6
Habilidades
Arcana +5, History +5, Perception +4
Resistencias
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
the languages it knew in life
Desafío
8
Linaje
Deathlock
FUE
11
+0
DES
16
+3
CON
12
+1
INT
15
+2
SAB
12
+1
CAR
17
+3

Rasgos

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: detect magic, disguise self, mage armor, minor illusion
  • 1/day each: darkness, dimension door, dispel magic, fly, invisibility

Conjuros

detect magic, disguise self, mage armor, minor illusion, darkness, dimension door, dispel magic, fly, invisibility

Otros datos

description