Deathlock Mastermind

Mordenkainen Presents: Monsters of the Multiverse p. 87,

Size
Medium
Type
undead (warlock)
Alignment
typically neutral evil
AC
13
Hit Points
110 (20d8+20)
Speed
walk 30 ft.
Saving Throws
Int +5, Cha +6
Skills
Arcana +5, History +5, Perception +4
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Languages
the languages it knew in life
Challenge
8
Lineage
Deathlock
STR
11
+0
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
12
+1
CHA
17
+3

Traits

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: detect magic, disguise self, mage armor, minor illusion
  • 1/day each: darkness, dimension door, dispel magic, fly, invisibility

Spells

detect magic, disguise self, mage armor, minor illusion, darkness, dimension door, dispel magic, fly, invisibility

Other data

description