Decapus
The Tortle Package p. 21
- Tamaño
- Grande
- Tipo
- monstrosity
- Alineamiento
- sin alineamiento
- CA
- 14 (natural armor)
- Puntos de golpe
- 75 (10d10+20)
- Velocidad
- walk 15 ft., climb 30 ft.
- Habilidades
- Athletics +4, Perception +2, Stealth +4
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Desafío
- 4
Acciones
Multiattack
The decapus makes two attacks: one with its bite and one with its tentacles.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. 7 (2d4 + 2) piercing damage.
Tentacles
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.
Otros datos
description
Decapuses are carnivorous, solitary hunters that swing through trees, scooping up prey with their 10-foot-long, suckered tentacles. Decapuses also use their tentacles to climb walls and ceilings.
After securing a high vantage point, a decapus hangs by one tentacle and attacks with the other nine. On the ground, a decapus is slower and less dangerous. It must use half of its tentacles to support its weight upright, leaving five tentacles with which it can attack and defend itself.
Marine Decapus: A marine decapus is similar to its land-dwelling cousin, except that it gains a swimming speed of 30 feet and can breathe only underwater.