Decapus

The Tortle Package p. 21

Size
Large
Type
monstrosity
Alignment
unaligned
AC
14 (natural armor)
Hit Points
75 (10d10+20)
Speed
walk 15 ft., climb 30 ft.
Skills
Athletics +4, Perception +2, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
4
STR
15
+2
DEX
14
+2
CON
14
+2
INT
4
−3
WIS
10
+0
CHA
7
−2

Actions

Multiattack

The decapus makes two attacks: one with its bite and one with its tentacles.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. 7 (2d4 + 2) piercing damage.

Tentacles

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.

Other data

description

Decapuses are carnivorous, solitary hunters that swing through trees, scooping up prey with their 10-foot-long, suckered tentacles. Decapuses also use their tentacles to climb walls and ceilings.

After securing a high vantage point, a decapus hangs by one tentacle and attacks with the other nine. On the ground, a decapus is slower and less dangerous. It must use half of its tentacles to support its weight upright, leaving five tentacles with which it can attack and defend itself.

Marine Decapus: A marine decapus is similar to its land-dwelling cousin, except that it gains a swimming speed of 30 feet and can breathe only underwater.