Degloth

Vecna: Eve of Ruin p. 218

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
typically chaotic evil
CA
18 (natural armor)
Puntos de golpe
133 (14d10+56)
Velocidad
walk 40 ft., climb 40 ft.
Salvaciones
Str +10, Con +8
Habilidades
Athletics +10, Perception +4
Resistencias
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Abyssal, telepathy 120 ft.
Desafío
11
FUE
23
+6
DES
17
+3
CON
18
+4
INT
6
−2
SAB
11
+0
CAR
9
−1

Rasgos

Proficiency Bonus

+4

Magic Resistance

The degloth has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The degloth makes two Razor Fist attacks.

Razor Fist

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Crush (Bonus Action)

The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.

Otros datos

description