Degloth

Vecna: Eve of Ruin p. 218

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
18 (natural armor)
Hit Points
133 (14d10+56)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Str +10, Con +8
Skills
Athletics +10, Perception +4
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Languages
Abyssal, telepathy 120 ft.
Challenge
11
STR
23
+6
DEX
17
+3
CON
18
+4
INT
6
−2
WIS
11
+0
CHA
9
−1

Traits

Proficiency Bonus

+4

Magic Resistance

The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The degloth makes two Razor Fist attacks.

Razor Fist

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Crush (Bonus Action)

The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.

Other data

description