Demonfeed Spider

Tal'Dorei Campaign Setting: Reborn p. 237 (Third Party)

Tamaño
Grande
Tipo
fiend
CA
16 (natural armor)
Puntos de golpe
75 (10d10+20)
Velocidad
walk 40 ft., climb 40 ft.
Salvaciones
Dex +7
Habilidades
Perception +3, Stealth +7
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Idiomas
—
Desafío
8
Linaje
Spider, Demonfeed
FUE
16
+3
DES
16
+3
CON
15
+2
INT
6
−2
SAB
10
+0
CAR
6
−2

Rasgos

Proficiency Bonus

+3

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Acciones

Multiattack

The spider makes two melee attacks: one with its bite and one with its stinger; or the spider can make one attack with its web spinner followed by a melee attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the target takes 27 (6d8) poison damage and is poisoned for 1 minute. On a successful save, the target takes half as much damage and isn't poisoned. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Web Spinner

Ranged Weapon Attack: +7 to hit, reach 40 ft., one target. Hit: The target is pulled 40 feet toward the spider and is grappled (escape DC 14). The spider can grapple only one creature at a time in this way. As an action, the spider can cocoon a creature it has grappled in webbing, causing it to be restrained and ending the grappled condition.

Reacciones

Arterial Spray

When the spider takes damage while below half its hit point maximum, it can spray poisonous blood in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failed save, a creature takes 13 (3d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn't poisoned. If this poison damage reduces a creature to 0 hit points, the creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Otros datos

description