Demonfeed Spider

Tal'Dorei Campaign Setting: Reborn p. 237 (Third Party)

Size
Large
Type
fiend
AC
16 (natural armor)
Hit Points
75 (10d10+20)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Dex +7
Skills
Perception +3, Stealth +7
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
13
Languages
—
Challenge
8
Lineage
Spider, Demonfeed
STR
16
+3
DEX
16
+3
CON
15
+2
INT
6
−2
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+3

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Multiattack

The spider makes two melee attacks: one with its bite and one with its stinger; or the spider can make one attack with its web spinner followed by a melee attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the target takes 27 (6d8) poison damage and is poisoned for 1 minute. On a successful save, the target takes half as much damage and isn't poisoned. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Stinger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Web Spinner

Ranged Weapon Attack: +7 to hit, reach 40 ft., one target. Hit: The target is pulled 40 feet toward the spider and is grappled (escape DC 14). The spider can grapple only one creature at a time in this way. As an action, the spider can cocoon a creature it has grappled in webbing, causing it to be restrained and ending the grappled condition.

Reactions

Arterial Spray

When the spider takes damage while below half its hit point maximum, it can spray poisonous blood in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failed save, a creature takes 13 (3d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn't poisoned. If this poison damage reduces a creature to 0 hit points, the creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Other data

description