Derro
Mordenkainen Presents: Monsters of the Multiverse p. 91,
- Tamaño
- Pequeño
- Tipo
- aberration
- Alineamiento
- typically chaotic evil
- CA
- 13 (leather armor)
- Puntos de golpe
- 13 (3d6+3)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +4
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 7
- Idiomas
- Dwarvish, Undercommon
- Desafío
- 1/4
- Linaje
- Derro
FUE
10
+0
DES
14
+2
CON
12
+1
INT
11
+0
SAB
5
−3
CAR
9
−1
Rasgos
Proficiency Bonus
+2
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Hooked Spear
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.