Derro

Mordenkainen Presents: Monsters of the Multiverse p. 91,

Size
Small
Type
aberration
Alignment
typically chaotic evil
AC
13 (leather armor)
Hit Points
13 (3d6+3)
Speed
walk 30 ft.
Skills
Stealth +4
Senses
darkvision 120 ft.
Passive Perception
7
Languages
Dwarvish, Undercommon
Challenge
1/4
Lineage
Derro
STR
10
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
−3
CHA
9
−1

Traits

Proficiency Bonus

+2

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Spear

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Other data

description