Derro
Mordenkainen Presents: Monsters of the Multiverse p. 91,
- Size
- Small
- Type
- aberration
- Alignment
- typically chaotic evil
- AC
- 13 (leather armor)
- Hit Points
- 13 (3d6+3)
- Speed
- walk 30 ft.
- Skills
- Stealth +4
- Senses
- darkvision 120 ft.
- Passive Perception
- 7
- Languages
- Dwarvish, Undercommon
- Challenge
- 1/4
- Lineage
- Derro
STR
10
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
−3
CHA
9
−1
Traits
Proficiency Bonus
+2
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.