Derro Apprentice
Quests from the Infinite Staircase p. 196
- Tamaño
- Pequeño
- Tipo
- aberration
- Alineamiento
- typically chaotic evil
- CA
- 13 (leather armor)
- Puntos de golpe
- 22 (5d6+5)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +4
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 7
- Idiomas
- Dwarvish, Undercommon
- Desafío
- 1
Rasgos
Proficiency Bonus
+2
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls.
Acciones
Chaos Blast
Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.
Spellcasting
The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):
- At will: Message, Prestidigitation
- 1/day: Charm Person
Force Burst (Recharge 4-6)
Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.
recharge
D4
Conjuros
message, prestidigitation, charm person