Derro Apprentice

Quests from the Infinite Staircase p. 196

Tamaño
Pequeño
Tipo
aberration
Alineamiento
typically chaotic evil
CA
13 (leather armor)
Puntos de golpe
22 (5d6+5)
Velocidad
walk 30 ft.
Habilidades
Stealth +4
Sentidos
darkvision 120 ft.
Percepción pasiva
7
Idiomas
Dwarvish, Undercommon
Desafío
1
FUE
9
−1
DES
14
+2
CON
12
+1
INT
11
+0
SAB
5
−3
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Acciones

Chaos Blast

Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.

Spellcasting

The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):

  • At will: Message, Prestidigitation
  • 1/day: Charm Person

Force Burst (Recharge 4-6)

Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.

recharge

D4

Conjuros

message, prestidigitation, charm person

Otros datos

description