Derro Apprentice

Quests from the Infinite Staircase p. 196

Size
Small
Type
aberration
Alignment
typically chaotic evil
AC
13 (leather armor)
Hit Points
22 (5d6+5)
Speed
walk 30 ft.
Skills
Stealth +4
Senses
darkvision 120 ft.
Passive Perception
7
Languages
Dwarvish, Undercommon
Challenge
1
STR
9
−1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
5
−3
CHA
12
+1

Traits

Proficiency Bonus

+2

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Chaos Blast

Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.

Spellcasting

The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):

  • At will: Message, Prestidigitation
  • 1/day: Charm Person

Force Burst (Recharge 4-6)

Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.

recharge

D4

Spells

message, prestidigitation, charm person

Other data

description