Derro Raider
Quests from the Infinite Staircase p. 196
- Tamaño
- Pequeño
- Tipo
- aberration
- Alineamiento
- typically chaotic evil
- CA
- 12 (leather armor)
- Puntos de golpe
- 16 (3d6+6)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +3, Athletics +4
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 7
- Idiomas
- Dwarvish, Undercommon
- Desafío
- 1/4
FUE
14
+2
DES
12
+1
CON
14
+2
INT
11
+0
SAB
5
−3
CAR
9
−1
Rasgos
Proficiency Bonus
+2
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls.
Acciones
Hooked Spear
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.
Throwing Hammer
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) bludgeoning damage.