Derro Raider

Quests from the Infinite Staircase p. 196

Size
Small
Type
aberration
Alignment
typically chaotic evil
AC
12 (leather armor)
Hit Points
16 (3d6+6)
Speed
walk 30 ft.
Skills
Stealth +3, Athletics +4
Senses
darkvision 120 ft.
Passive Perception
7
Languages
Dwarvish, Undercommon
Challenge
1/4
STR
14
+2
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
5
−3
CHA
9
−1

Traits

Proficiency Bonus

+2

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Hooked Spear

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.

Throwing Hammer

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) bludgeoning damage.

Other data

description