Desert Cat

The Griffon's Saddlebag: Book Two p. 374 (Third Party)

Tamaño
Diminuto
Tipo
elemental
CA
13
Puntos de golpe
13 (3d4+6)
Velocidad
walk 30 ft., burrow 30 ft.
Habilidades
Perception +3, Stealth +5, Survival +3
Resistencias
bludgeoning, piercing, and slashing damage from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft., tremorsense 30 ft.
Idiomas
Terran, understands Common but can't speak it
Desafío
1/4
Linaje
Cat
FUE
6
−2
DES
16
+3
CON
14
+2
INT
10
+0
SAB
13
+1
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Desert Camouflage

The desert cat has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Earth Glide

The desert cat can burrow through nonmagical, unworked earth and stone. While doing so, the desert can doesn't disturb the material it moves through.

Keen Hearing and Smell

The desert cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Acciones

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, the target has disadvantage on the next attack roll it makes before the start of the desert cat's next turn.

Sand Step

The desert cat teleports up to 60 feet to an unoccupied space it can see that contains dirt, sand, or other fine earth.

Otros datos

description

Spellcasters who are particularly attuned to the elemental planes or are inherently familiar with the desert's dunes may occasionally find and bind a desert cat familiar, especially those spellcasters who embody the desert cat's curiosity and propensity for chaos. A bound desert cat's behavior is erratic and varies greatly depending on its master's influence. Desert cats also are exceptionally skilled at reaching otherwise difficult-to-reach locations to cause trouble, especially around precious gems and metals. A desert cat serving as a familiar has the following trait.

Familiar. At the GM's discretion, warlocks with the Pact of the Chain feature can choose a desert cat as their familiar, in addition to the forms listed in their class. While the two are bonded, the master can sense what the desert cat senses as long as they are within 1 mile of each other. If its master causes it physical harm, the desert cat will end its service as a familiar, breaking the telepathic bond.