Desert Cat

The Griffon's Saddlebag: Book Two p. 374 (Third Party)

Size
Tiny
Type
elemental
AC
13
Hit Points
13 (3d4+6)
Speed
walk 30 ft., burrow 30 ft.
Skills
Perception +3, Stealth +5, Survival +3
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
poison
Condition Immunities
paralyzed, petrified, poisoned
Senses
darkvision 60 ft., tremorsense 30 ft.
Languages
Terran, understands Common but can't speak it
Challenge
1/4
Lineage
Cat
STR
6
−2
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
14
+2

Traits

Proficiency Bonus

+2

Desert Camouflage

The desert cat has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Earth Glide

The desert cat can burrow through nonmagical, unworked earth and stone. While doing so, the desert can doesn't disturb the material it moves through.

Keen Hearing and Smell

The desert cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, the target has disadvantage on the next attack roll it makes before the start of the desert cat's next turn.

Sand Step

The desert cat teleports up to 60 feet to an unoccupied space it can see that contains dirt, sand, or other fine earth.

Other data

description

Spellcasters who are particularly attuned to the elemental planes or are inherently familiar with the desert's dunes may occasionally find and bind a desert cat familiar, especially those spellcasters who embody the desert cat's curiosity and propensity for chaos. A bound desert cat's behavior is erratic and varies greatly depending on its master's influence. Desert cats also are exceptionally skilled at reaching otherwise difficult-to-reach locations to cause trouble, especially around precious gems and metals. A desert cat serving as a familiar has the following trait.

Familiar. At the GM's discretion, warlocks with the Pact of the Chain feature can choose a desert cat as their familiar, in addition to the forms listed in their class. While the two are bonded, the master can sense what the desert cat senses as long as they are within 1 mile of each other. If its master causes it physical harm, the desert cat will end its service as a familiar, breaking the telepathic bond.