Dhergoloth

Mordenkainen Presents: Monsters of the Multiverse p. 94,

Tamaño
Mediano
Tipo
fiend (yugoloth)
Alineamiento
typically neutral evil
CA
15 (natural armor)
Puntos de golpe
119 (14d8+56)
Velocidad
walk 30 ft.
Salvaciones
Str +6
Resistencias
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
acid, poison
Inmunidad a estados
poisoned
Sentidos
blindsight 60 ft., darkvision 60 ft.
Percepción pasiva
10
Idiomas
Abyssal, Infernal, telepathy 60 ft.
Desafío
7
FUE
17
+3
DES
10
+0
CON
19
+4
INT
7
−2
SAB
10
+0
CAR
9
−1

Rasgos

Proficiency Bonus

+3

Magic Resistance

The dhergoloth has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The dhergoloth makes two Claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5-6)

The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

recharge

D5

Spellcasting

The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):

  • At will: darkness, fear

Teleport

The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Conjuros

darkness, fear

Otros datos

description