Dhergoloth

Mordenkainen Presents: Monsters of the Multiverse p. 94,

Size
Medium
Type
fiend (yugoloth)
Alignment
typically neutral evil
AC
15 (natural armor)
Hit Points
119 (14d8+56)
Speed
walk 30 ft.
Saving Throws
Str +6
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
acid, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
7
STR
17
+3
DEX
10
+0
CON
19
+4
INT
7
−2
WIS
10
+0
CHA
9
−1

Traits

Proficiency Bonus

+3

Magic Resistance

The dhergoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The dhergoloth makes two Claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5-6)

The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

recharge

D5

Spellcasting

The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):

  • At will: darkness, fear

Teleport

The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spells

darkness, fear

Other data

description