Dhergoloth
Mordenkainen Presents: Monsters of the Multiverse p. 94,
- Size
- Medium
- Type
- fiend (yugoloth)
- Alignment
- typically neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 119 (14d8+56)
- Speed
- walk 30 ft.
- Saving Throws
- Str +6
- Resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- acid, poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Abyssal, Infernal, telepathy 60 ft.
- Challenge
- 7
Traits
Proficiency Bonus
+3
Magic Resistance
The dhergoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The dhergoloth makes two Claw attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.
Flailing Claws (Recharge 5-6)
The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.
recharge
D5
Spellcasting
The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):
- At will: darkness, fear
Teleport
The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Spells
darkness, fear