Diva Luma

Journeys through the Radiant Citadel p. 72

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
any non-good alignment
CA
15 (studded leather armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 30 ft.
Salvaciones
Dex +6, Int +4
Habilidades
Deception +3, Stealth +9, Acrobatics +6, Perception +3
Resistencias
poison
Percepción pasiva
13
Idiomas
Thieves' cant plus any two languages
Desafío
8
Linaje
Diva
FUE
11
+0
DES
16
+3
CON
14
+2
INT
13
+1
SAB
11
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Assassinate

During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a surprised creature is a critical hit.

Evasion

If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Diva Luma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't incapacitated and Diva Luma doesn't have disadvantage on the attack roll.

recharge

1/TURN

Acciones

Multiattack

Diva Luma makes two high-heeled shoe attacks.

High-Heeled Shoe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Otros datos

description