Diva Luma

Journeys through the Radiant Citadel p. 72

Size
Medium
Type
humanoid (any race)
Alignment
any non-good alignment
AC
15 (studded leather armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Saving Throws
Dex +6, Int +4
Skills
Deception +3, Stealth +9, Acrobatics +6, Perception +3
Resistances
poison
Passive Perception
13
Languages
Thieves' cant plus any two languages
Challenge
8
Lineage
Diva
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
10
+0

Traits

Proficiency Bonus

+3

Assassinate

During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a surprised creature is a critical hit.

Evasion

If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Diva Luma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't incapacitated and Diva Luma doesn't have disadvantage on the attack roll.

recharge

1/TURN

Actions

Multiattack

Diva Luma makes two high-heeled shoe attacks.

High-Heeled Shoe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Other data

description