Diva Luma
Journeys through the Radiant Citadel p. 72
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any non-good alignment
- AC
- 15 (studded leather armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6, Int +4
- Skills
- Deception +3, Stealth +9, Acrobatics +6, Perception +3
- Resistances
- poison
- Passive Perception
- 13
- Languages
- Thieves' cant plus any two languages
- Challenge
- 8
- Lineage
- Diva
Traits
Proficiency Bonus
+3
Assassinate
During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a surprised creature is a critical hit.
Evasion
If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Diva Luma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't incapacitated and Diva Luma doesn't have disadvantage on the attack roll.
recharge
1/TURN
Actions
Multiattack
Diva Luma makes two high-heeled shoe attacks.
High-Heeled Shoe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.