Dolphin Delighter

Mordenkainen Presents: Monsters of the Multiverse p. 97

Tamaño
Mediano
Tipo
fey
Alineamiento
typically chaotic good
CA
14 (natural armor)
Puntos de golpe
27 (5d8+5)
Velocidad
walk 0 ft., swim 60 ft.
Salvaciones
Wis +3, Cha +5
Habilidades
Perception +3, Performance +5
Sentidos
blindsight 60 ft.
Percepción pasiva
13
Idiomas
Aquan, telepathy 120 ft.
Desafío
3
Linaje
Dolphin
FUE
14
+2
DES
13
+1
CON
13
+1
INT
11
+0
SAB
12
+1
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Hold Breath

The dolphin can hold its breath for 20 minutes.

Acciones

Multiattack

The dolphin makes two Dazzling Slam attacks.

Dazzling Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is blinded until the start of the dolphin's next turn.

Delightful Light (Recharge 5-6) (Bonus Action)

The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 (2d10) temporary hit points.

recharge

D5

Fey Leap (Bonus Action)

The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space.

Otros datos

description