Dolphin Delighter

Mordenkainen Presents: Monsters of the Multiverse p. 97

Size
Medium
Type
fey
Alignment
typically chaotic good
AC
14 (natural armor)
Hit Points
27 (5d8+5)
Speed
walk 0 ft., swim 60 ft.
Saving Throws
Wis +3, Cha +5
Skills
Perception +3, Performance +5
Senses
blindsight 60 ft.
Passive Perception
13
Languages
Aquan, telepathy 120 ft.
Challenge
3
Lineage
Dolphin
STR
14
+2
DEX
13
+1
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+2

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Multiattack

The dolphin makes two Dazzling Slam attacks.

Dazzling Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is blinded until the start of the dolphin's next turn.

Delightful Light (Recharge 5-6) (Bonus Action)

The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 (2d10) temporary hit points.

recharge

D5

Fey Leap (Bonus Action)

The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space.

Other data

description