Doomguard Doom Lord

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 54,

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
18 (plate armor)
Puntos de golpe
202 (27d8+81)
Velocidad
walk 30 ft.
Salvaciones
Str +9, Con +7
Habilidades
Perception +6
Inmunidades
necrotic
Percepción pasiva
16
Idiomas
Common plus three more languages
Desafío
12
Linaje
Doomguard
FUE
20
+5
DES
12
+1
CON
16
+3
INT
15
+2
SAB
14
+2
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Aura of Doom

Any creature that starts its turn within 10 feet of the doom lord must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).

Siege Monster

The doom lord deals double damage to objects and structures.

Acciones

Multiattack

The doom lord makes two Entropic Greatsword or Entropic Javelin attacks.

Entropic Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 10 (3d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Entropic Javelin

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Otros datos

description