Doomguard Doom Lord

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 54,

Size
Small
Type
humanoid
Alignment
any alignment
AC
18 (plate armor)
Hit Points
202 (27d8+81)
Speed
walk 30 ft.
Saving Throws
Str +9, Con +7
Skills
Perception +6
Immunities
necrotic
Passive Perception
16
Languages
Common plus three more languages
Challenge
12
Lineage
Doomguard
STR
20
+5
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
14
+2
CHA
18
+4

Traits

Proficiency Bonus

+4

Aura of Doom

Any creature that starts its turn within 10 feet of the doom lord must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).

Siege Monster

The doom lord deals double damage to objects and structures.

Actions

Multiattack

The doom lord makes two Entropic Greatsword or Entropic Javelin attacks.

Entropic Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 10 (3d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Entropic Javelin

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Other data

description