Draegloth

Mordenkainen Presents: Monsters of the Multiverse p. 98,

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
typically chaotic evil
CA
15 (natural armor)
Puntos de golpe
123 (13d10+52)
Velocidad
walk 30 ft.
Habilidades
Perception +3, Stealth +5
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Idiomas
Abyssal, Elvish, Undercommon
Desafío
7
FUE
20
+5
DES
15
+2
CON
18
+4
INT
13
+1
SAB
11
+0
CAR
11
+0

Rasgos

Proficiency Bonus

+3

Fey Ancestry

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Acciones

Multiattack

The draegloth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Spellcasting

The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

  • At will: dancing lights, darkness
  • 1/day each: confusion, faerie fire

Conjuros

dancing lights, darkness, confusion, faerie fire

Otros datos

description