Draegloth

Mordenkainen Presents: Monsters of the Multiverse p. 98,

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
15 (natural armor)
Hit Points
123 (13d10+52)
Speed
walk 30 ft.
Skills
Perception +3, Stealth +5
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Abyssal, Elvish, Undercommon
Challenge
7
STR
20
+5
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
11
+0
CHA
11
+0

Traits

Proficiency Bonus

+3

Fey Ancestry

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The draegloth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Spellcasting

The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

  • At will: dancing lights, darkness
  • 1/day each: confusion, faerie fire

Spells

dancing lights, darkness, confusion, faerie fire

Other data

description