Draegloth
Mordenkainen Presents: Monsters of the Multiverse p. 98,
- Size
- Large
- Type
- fiend (demon)
- Alignment
- typically chaotic evil
- AC
- 15 (natural armor)
- Hit Points
- 123 (13d10+52)
- Speed
- walk 30 ft.
- Skills
- Perception +3, Stealth +5
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 13
- Languages
- Abyssal, Elvish, Undercommon
- Challenge
- 7
STR
20
+5
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
11
+0
CHA
11
+0
Traits
Proficiency Bonus
+3
Fey Ancestry
The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Multiattack
The draegloth makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Spellcasting
The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
- At will: dancing lights, darkness
- 1/day each: confusion, faerie fire
Spells
dancing lights, darkness, confusion, faerie fire