Dread Warrior

Tales from the Yawning Portal p. 233

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
18 (chain mail, shield)
Puntos de golpe
37 (5d8+15)
Velocidad
walk 30 ft.
Salvaciones
Wis +3
Habilidades
Athletics +4, Perception +3
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common
Desafío
1
Linaje
Warrior
FUE
15
+2
DES
11
+0
CON
16
+3
INT
10
+0
SAB
12
+1
CAR
10
+0

Rasgos

Undead Fortitude

If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.

Acciones

Multiattack

The dread warrior makes two melee attacks.

Battleaxe

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Otros datos

description

The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world through the creature's senses and direct the warrior.

Undead Nature: A dread warrior doesn't require air, food, drink, or sleep.