Dread Warrior
Tales from the Yawning Portal p. 233
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 18 (chain mail, shield)
- Hit Points
- 37 (5d8+15)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +3
- Skills
- Athletics +4, Perception +3
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common
- Challenge
- 1
- Lineage
- Warrior
Traits
Undead Fortitude
If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.
Actions
Multiattack
The dread warrior makes two melee attacks.
Battleaxe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Other data
description
The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world through the creature's senses and direct the warrior.
Undead Nature: A dread warrior doesn't require air, food, drink, or sleep.