Dread Warrior

Tales from the Yawning Portal p. 233

Size
Medium
Type
undead
Alignment
neutral evil
AC
18 (chain mail, shield)
Hit Points
37 (5d8+15)
Speed
walk 30 ft.
Saving Throws
Wis +3
Skills
Athletics +4, Perception +3
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common
Challenge
1
Lineage
Warrior
STR
15
+2
DEX
11
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
10
+0

Traits

Undead Fortitude

If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.

Actions

Multiattack

The dread warrior makes two melee attacks.

Battleaxe

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Other data

description

The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world through the creature's senses and direct the warrior.

Undead Nature: A dread warrior doesn't require air, food, drink, or sleep.