Drow Bandit
Out of the Abyss p. 194
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- Any Non-Lawful Alignment
- CA
- 12 (leather armor)
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +1
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- any one language (usually Common), Elvish
- Desafío
- 1/8
- Linaje
- Drow, Bandit
FUE
11
+0
DES
12
+1
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
10
+0
Rasgos
Fey Ancestry
Drow Bandit has advantage on saving throws against being charmed, and magic can't put Drow Bandit to sleep.
Sunlight Sensitivity
While in sunlight, Drow Bandit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Bandit's innate spellcasting ability is Charisma (spell save DC 10). Drow Bandit can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Acciones
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Conjuros
dancing lights, darkness, faerie fire