Drow Bandit

Out of the Abyss p. 194

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
Any Non-Lawful Alignment
CA
12 (leather armor)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Habilidades
Perception +1
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
any one language (usually Common), Elvish
Desafío
1/8
Linaje
Drow, Bandit
FUE
11
+0
DES
12
+1
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Fey Ancestry

Drow Bandit has advantage on saving throws against being charmed, and magic can't put Drow Bandit to sleep.

Sunlight Sensitivity

While in sunlight, Drow Bandit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Bandit's innate spellcasting ability is Charisma (spell save DC 10). Drow Bandit can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Acciones

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Conjuros

dancing lights, darkness, faerie fire

Otros datos

description