Drow Bandit

Out of the Abyss p. 194

Size
Medium
Type
humanoid (elf)
Alignment
Any Non-Lawful Alignment
AC
12 (leather armor)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Skills
Perception +1
Senses
darkvision 120 ft.
Passive Perception
10
Languages
any one language (usually Common), Elvish
Challenge
1/8
Lineage
Drow, Bandit
STR
11
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Fey Ancestry

Drow Bandit has advantage on saving throws against being charmed, and magic can't put Drow Bandit to sleep.

Sunlight Sensitivity

While in sunlight, Drow Bandit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Bandit's innate spellcasting ability is Charisma (spell save DC 10). Drow Bandit can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spells

dancing lights, darkness, faerie fire

Other data

description