Drow Favored Consort

Mordenkainen Presents: Monsters of the Multiverse p. 100,

Tamaño
Mediano
Tipo
humanoid (elf, wizard)
Alineamiento
cualquier alineamiento
CA
15
Puntos de golpe
240 (32d8+96)
Velocidad
walk 30 ft.
Salvaciones
Dex +11, Con +9, Cha +10
Habilidades
Acrobatics +11, Athletics +8, Perception +8, Stealth +11
Sentidos
darkvision 120 ft.
Percepción pasiva
18
Idiomas
Elvish, Undercommon
Desafío
18
Linaje
Drow, Elf
FUE
15
+2
DES
20
+5
CON
16
+3
INT
18
+4
SAB
15
+2
CAR
18
+4

Rasgos

Proficiency Bonus

+6

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of Spellcasting.

Scimitar

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage.

Arcane Eruption

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

  • At will: dancing lights, mage armor, mage hand, message
  • 3/day each: dimension door, fireball, invisibility
  • 1/day each: darkness, faerie fire, levitate (self only)

Reacciones

Protective Shield (3/Day)

When the drow or a creature within 10 feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow's next turn, which can cause the triggering attack roll to miss.

recharge

3/DAY

Conjuros

dancing lights, mage armor, mage hand, message, dimension door, fireball, invisibility, darkness, faerie fire, levitate

Otros datos

description