Drow Favored Consort

Mordenkainen Presents: Monsters of the Multiverse p. 100,

Size
Medium
Type
humanoid (elf, wizard)
Alignment
any alignment
AC
15
Hit Points
240 (32d8+96)
Speed
walk 30 ft.
Saving Throws
Dex +11, Con +9, Cha +10
Skills
Acrobatics +11, Athletics +8, Perception +8, Stealth +11
Senses
darkvision 120 ft.
Passive Perception
18
Languages
Elvish, Undercommon
Challenge
18
Lineage
Drow, Elf
STR
15
+2
DEX
20
+5
CON
16
+3
INT
18
+4
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+6

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of Spellcasting.

Scimitar

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage.

Arcane Eruption

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

  • At will: dancing lights, mage armor, mage hand, message
  • 3/day each: dimension door, fireball, invisibility
  • 1/day each: darkness, faerie fire, levitate (self only)

Reactions

Protective Shield (3/Day)

When the drow or a creature within 10 feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow's next turn, which can cause the triggering attack roll to miss.

recharge

3/DAY

Spells

dancing lights, mage armor, mage hand, message, dimension door, fireball, invisibility, darkness, faerie fire, levitate

Other data

description