Drow Spy

Out of the Abyss p. 195

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
cualquier alineamiento
CA
12
Puntos de golpe
27 (6d8)
Velocidad
walk 30 ft.
Habilidades
Deception +5, Insight +4, Investigation +5, Perception +1, Persuasion +5, Sleight of Hand +4, Stealth +4
Sentidos
darkvision 120 ft.
Percepción pasiva
16
Idiomas
any two languages, Elvish
Desafío
1
Linaje
Drow, Spy
FUE
10
+0
DES
15
+2
CON
10
+0
INT
12
+1
SAB
14
+2
CAR
16
+3

Rasgos

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

recharge

1/TURN

Fey Ancestry

Drow Spy has advantage on saving throws against being charmed, and magic can't put Drow Spy to sleep.

Sunlight Sensitivity

While in sunlight, Drow Spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Spy's innate spellcasting ability is Charisma (spell save DC 13). Drow Spy can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Acciones

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Conjuros

dancing lights, darkness, faerie fire

Otros datos

description