Drow Spy

Out of the Abyss p. 195

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
12
Hit Points
27 (6d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Investigation +5, Perception +1, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses
darkvision 120 ft.
Passive Perception
16
Languages
any two languages, Elvish
Challenge
1
Lineage
Drow, Spy
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

recharge

1/TURN

Fey Ancestry

Drow Spy has advantage on saving throws against being charmed, and magic can't put Drow Spy to sleep.

Sunlight Sensitivity

While in sunlight, Drow Spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Spy's innate spellcasting ability is Charisma (spell save DC 13). Drow Spy can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

dancing lights, darkness, faerie fire

Other data

description