Drow Spy
Out of the Abyss p. 195
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 12
- Hit Points
- 27 (6d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +1, Persuasion +5, Sleight of Hand +4, Stealth +4
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- any two languages, Elvish
- Challenge
- 1
- Lineage
- Drow, Spy
Traits
Cunning Action
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
recharge
1/TURN
Fey Ancestry
Drow Spy has advantage on saving throws against being charmed, and magic can't put Drow Spy to sleep.
Sunlight Sensitivity
While in sunlight, Drow Spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Spy's innate spellcasting ability is Charisma (spell save DC 13). Drow Spy can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Multiattack
The spy makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spells
dancing lights, darkness, faerie fire