Dyra

The Griffon's Saddlebag: Book Two p. 392 (Third Party)

Tamaño
Pequeño
Tipo
fiend
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
65 (10d6+30)
Velocidad
walk 25 ft., climb 25 ft., swim 25 ft.
Habilidades
Perception +3
Resistencias
bludgeoning and piercing damage from nonmagical attacks
Inmunidades
fire, slashing, poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Abyssal, Common, Infernal
Desafío
5
FUE
15
+2
DES
16
+3
CON
17
+3
INT
12
+1
SAB
10
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Amorphous

The dyra can move through a space as narrow as 1 inch wide without squeezing.

Damage Transfer

Whenever the dyra takes damage while grappling a creature, the creature grappled by it also takes half the damage the dyra took.

Lightning Susceptibility

If the dyra takes lightning damage, it has disadvantage on attack rolls and ability checks until the start of its next turn, and if it's grappling a creature, it must succeed on a DC 13 Constitution saving throw or the grapple ends.

Metal Stride

While moving on a metallic object, structure or surface, the dyra's speed is doubled.

Spider Climb

The dyra can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The dyra makes two pseudopod attacks.

Pseudopod

Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage plus 3 (1d6) fire damage.

Constrict

Melee Weapon Attack: +4 to hit, reach 5 ft., one Large or smaller creature. Hit: 6 (1d8+2) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the dyra can't constrict another target, and the target takes 4 (1d8) fire damage at the start of each of its turns.

Otros datos

description

Fully recognizing their strengths and weaknesses, the dyra have spent centuries developing their mechanical prowess, acting as Magmarath's premier engineers. Some dyra have even developed juggernauts—metal and stone constructs that they can mold and stretch themselves around to pilot. While doing so, the dyra gains increased size and vigor from its sturdy framework, and also gains additional offensive and defensive capabilities as the juggernaut helps ground and redirect electricity.