Dyra
The Griffon's Saddlebag: Book Two p. 392 (Third Party)
- Size
- Small
- Type
- fiend
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 65 (10d6+30)
- Speed
- walk 25 ft., climb 25 ft., swim 25 ft.
- Skills
- Perception +3
- Resistances
- bludgeoning and piercing damage from nonmagical attacks
- Immunities
- fire, slashing, poison
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Abyssal, Common, Infernal
- Challenge
- 5
Traits
Proficiency Bonus
+2
Amorphous
The dyra can move through a space as narrow as 1 inch wide without squeezing.
Damage Transfer
Whenever the dyra takes damage while grappling a creature, the creature grappled by it also takes half the damage the dyra took.
Lightning Susceptibility
If the dyra takes lightning damage, it has disadvantage on attack rolls and ability checks until the start of its next turn, and if it's grappling a creature, it must succeed on a DC 13 Constitution saving throw or the grapple ends.
Metal Stride
While moving on a metallic object, structure or surface, the dyra's speed is doubled.
Spider Climb
The dyra can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The dyra makes two pseudopod attacks.
Pseudopod
Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage plus 3 (1d6) fire damage.
Constrict
Melee Weapon Attack: +4 to hit, reach 5 ft., one Large or smaller creature. Hit: 6 (1d8+2) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the dyra can't constrict another target, and the target takes 4 (1d8) fire damage at the start of each of its turns.
Other data
description
Fully recognizing their strengths and weaknesses, the dyra have spent centuries developing their mechanical prowess, acting as Magmarath's premier engineers. Some dyra have even developed juggernauts—metal and stone constructs that they can mold and stretch themselves around to pilot. While doing so, the dyra gains increased size and vigor from its sturdy framework, and also gains additional offensive and defensive capabilities as the juggernaut helps ground and redirect electricity.