Dyra Juggernaut

The Griffon's Saddlebag: Book Two p. 393 (Third Party)

Tamaño
Mediano
Tipo
fiend
Alineamiento
neutral malvado
CA
18 (natural armor)
Puntos de golpe
136 (16d8+64)
Velocidad
walk 40 ft., climb 30 ft.
Salvaciones
Con +8
Habilidades
Athletics +9, Perception +4
Resistencias
bludgeoning, piercing, and slashing damage from nonmagical attacks
Inmunidades
fire, poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Abyssal, Common, Infernal
Desafío
10
Linaje
Dyra
FUE
20
+5
DES
16
+3
CON
19
+4
INT
12
+1
SAB
10
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+4

Electrical Overload

If the dyra takes 25 lightning damage or more during a single turn, it must succeed on a DC 18 Constitution saving throw or become paralyzed until the end of its next turn.

Immutable Form

The dyra is immune to any spell or effect that would alter its form.

Magic Weapons

The dyra's weapon attacks are considered magical

Siege Monster

The dyra deals double damage to objects and structures.

Acciones

Multiattack

The dyra uses its Electrostatic Discharge, if available. Then it makes two slam attacks.

Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage plus 5 (1d10) fire damage.

Electrostatic Discharge

The dyra expels a burst of electricity in a 15-foot radius around itself. Each creature other than the dyra in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 28 (8d6) lightning damage and is stunned until the end of the dyra's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

recharge

D5

Reacciones

Voltaic Grounding

When the dyra is subjected to lightning damage, it makes a DC 18 Constitution saving throw. On a successful save, it takes no damage instead and its Electrostatic Discharge immediately recharges if it wasn't already charged.

Otros datos

description

Infernal Barbarians take power from an infusion of fiendish energy, often transfused with blood magic, that imbues them with the wrath of the Lower Planes. Many of them are coerced into contracts and deals, while others seek this power willingly, or in a desperate attempt to survive the perils of the Iron Maw Arena.