Dyra Juggernaut

The Griffon's Saddlebag: Book Two p. 393 (Third Party)

Size
Medium
Type
fiend
Alignment
neutral evil
AC
18 (natural armor)
Hit Points
136 (16d8+64)
Speed
walk 40 ft., climb 30 ft.
Saving Throws
Con +8
Skills
Athletics +9, Perception +4
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Abyssal, Common, Infernal
Challenge
10
Lineage
Dyra
STR
20
+5
DEX
16
+3
CON
19
+4
INT
12
+1
WIS
10
+0
CHA
14
+2

Traits

Proficiency Bonus

+4

Electrical Overload

If the dyra takes 25 lightning damage or more during a single turn, it must succeed on a DC 18 Constitution saving throw or become paralyzed until the end of its next turn.

Immutable Form

The dyra is immune to any spell or effect that would alter its form.

Magic Weapons

The dyra's weapon attacks are considered magical

Siege Monster

The dyra deals double damage to objects and structures.

Actions

Multiattack

The dyra uses its Electrostatic Discharge, if available. Then it makes two slam attacks.

Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage plus 5 (1d10) fire damage.

Electrostatic Discharge

The dyra expels a burst of electricity in a 15-foot radius around itself. Each creature other than the dyra in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 28 (8d6) lightning damage and is stunned until the end of the dyra's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

recharge

D5

Reactions

Voltaic Grounding

When the dyra is subjected to lightning damage, it makes a DC 18 Constitution saving throw. On a successful save, it takes no damage instead and its Electrostatic Discharge immediately recharges if it wasn't already charged.

Other data

description

Infernal Barbarians take power from an infusion of fiendish energy, often transfused with blood magic, that imbues them with the wrath of the Lower Planes. Many of them are coerced into contracts and deals, while others seek this power willingly, or in a desperate attempt to survive the perils of the Iron Maw Arena.