Earth Elemental Myrmidon
Mordenkainen's Tome of Foes p. 202,
- Tamaño
- Mediano
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 18 (plate armor)
- Puntos de golpe
- 127 (17d8+51)
- Velocidad
- walk 30 ft.
- Resistencias
- bludgeoning, piercing, slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- paralyzed, petrified, poisoned, prone
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Terran, one language of its creator's choice
- Desafío
- 7
- Linaje
- Elemental
FUE
18
+4
DES
10
+0
CON
17
+3
INT
8
−1
SAB
10
+0
CAR
10
+0
Rasgos
Magic Weapons
The myrmidon's weapon attacks are magical.
Acciones
Multiattack
The myrmidon makes two maul attacks.
Maul
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Thunderous Strike (Recharge 6)
The myrmidon makes one maul attack. On a hit, the target takes an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
recharge
D6
Otros datos
description
Earth Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.