Earth Elemental Myrmidon
Mordenkainen's Tome of Foes p. 202,
- Size
- Medium
- Type
- elemental
- Alignment
- neutral
- AC
- 18 (plate armor)
- Hit Points
- 127 (17d8+51)
- Speed
- walk 30 ft.
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Terran, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
STR
18
+4
DEX
10
+0
CON
17
+3
INT
8
−1
WIS
10
+0
CHA
10
+0
Traits
Magic Weapons
The myrmidon's weapon attacks are magical.
Actions
Multiattack
The myrmidon makes two maul attacks.
Maul
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Thunderous Strike (Recharge 6)
The myrmidon makes one maul attack. On a hit, the target takes an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
recharge
D6
Other data
description
Earth Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.