Earth Elemental Myrmidon

Mordenkainen's Tome of Foes p. 202,

Size
Medium
Type
elemental
Alignment
neutral
AC
18 (plate armor)
Hit Points
127 (17d8+51)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Terran, one language of its creator's choice
Challenge
7
Lineage
Elemental
STR
18
+4
DEX
10
+0
CON
17
+3
INT
8
−1
WIS
10
+0
CHA
10
+0

Traits

Magic Weapons

The myrmidon's weapon attacks are magical.

Actions

Multiattack

The myrmidon makes two maul attacks.

Maul

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Thunderous Strike (Recharge 6)

The myrmidon makes one maul attack. On a hit, the target takes an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

recharge

D6

Other data

description

Earth Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.