Eira

Tales from the Yawning Portal p. 159

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
cualquier alineamiento
CA
11 (16 with barkskin)
Puntos de golpe
27 (5d8+5)
Velocidad
walk 35 ft.
Habilidades
Medicine +4, Nature +3, Perception +1
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Druidic plus any two languages, Elvish
Desafío
2
FUE
10
+0
DES
12
+1
CON
13
+1
INT
12
+1
SAB
15
+2
CAR
11
+0

Rasgos

Fey Ancestry

Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.

Mask of the Wild

Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Spellcasting

Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Acciones

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Conjuros

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin

Espacios de conjuro

0,4,3

Otros datos

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