Eira

Tales from the Yawning Portal p. 159

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
11 (16 with barkskin)
Hit Points
27 (5d8+5)
Speed
walk 35 ft.
Skills
Medicine +4, Nature +3, Perception +1
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Druidic plus any two languages, Elvish
Challenge
2
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0

Traits

Fey Ancestry

Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.

Mask of the Wild

Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Spellcasting

Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Spells

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin

Spell Slots

0,4,3

Other data

description