Elophar

Creature Codex (3pp)

Tamaño
Grande
Tipo
undead
Alineamiento
caótico malvado
CA
8
Puntos de golpe
126 (12d10+60)
Velocidad
walk 30 ft.
Salvaciones
Con +7, Wis +2
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
6
Idiomas
Common, Giant, Infernal
Desafío
4
FUE
19
+4
DES
6
−2
CON
20
+5
INT
16
+3
SAB
3
−4
CAR
10
+0

Rasgos

Ectoplasmic Spray

When the elophar takes damage other than acid damage, corrosive ectoplasm bursts from its distended stomach. The elophar takes 7 (2d6) acid damage and all creatures within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Possessed By Ancestors

The chaos of combat causes an elophar to swap between personalities at the start of each of its turns. To determine which spirit is in control, roll on the table below (it is possible for one spirit to remain in control for multiple rounds if it is rolled multiple rounds in a row). See Spirit Control Table.

Innate Spellcasting

The elophar's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: acid splash, chill touch, poison spray
  • 3/day each: grease, thunderwave
  • 1/day each: enlarge/reduce

Acciones

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Conjuros

acid splash, chill touch, poison spray, grease, thunderwave, enlarge/reduce

Otros datos

description