Elophar

Creature Codex (3pp)

Size
Large
Type
undead
Alignment
chaotic evil
AC
8
Hit Points
126 (12d10+60)
Speed
walk 30 ft.
Saving Throws
Con +7, Wis +2
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
6
Languages
Common, Giant, Infernal
Challenge
4
STR
19
+4
DEX
6
−2
CON
20
+5
INT
16
+3
WIS
3
−4
CHA
10
+0

Traits

Ectoplasmic Spray

When the elophar takes damage other than acid damage, corrosive ectoplasm bursts from its distended stomach. The elophar takes 7 (2d6) acid damage and all creatures within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Possessed By Ancestors

The chaos of combat causes an elophar to swap between personalities at the start of each of its turns. To determine which spirit is in control, roll on the table below (it is possible for one spirit to remain in control for multiple rounds if it is rolled multiple rounds in a row). See Spirit Control Table.

Innate Spellcasting

The elophar's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: acid splash, chill touch, poison spray
  • 3/day each: grease, thunderwave
  • 1/day each: enlarge/reduce

Actions

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Spells

acid splash, chill touch, poison spray, grease, thunderwave, enlarge/reduce

Other data

description