Evil Mage
Lost Mine of Phandelver p. 57,
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- legal malvado
- CA
- 12
- Puntos de golpe
- 22 (5d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +5, Wis +3
- Habilidades
- Arcana +5, History +5
- Percepción pasiva
- 11
- Idiomas
- Common, Draconic, Dwarvish, Elvish
- Desafío
- 1
- Linaje
- Mage
FUE
9
−1
DES
14
+2
CON
11
+0
INT
17
+3
SAB
12
+1
CAR
11
+0
Rasgos
Spellcasting
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
- Cantrips (at will): light, mage hand, shocking grasp
- 1st level (4 slots): charm person, magic missile
- 2nd level (3 slots): hold person, misty step
Acciones
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Conjuros
light, mage hand, shocking grasp, charm person, magic missile, hold person, misty step
Espacios de conjuro
0,4,3
Otros datos
description
Evil mages (such as Iarno Albrek and Hamun Kost) hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.