Evil Mage

Lost Mine of Phandelver p. 57,

Size
Medium
Type
humanoid (human)
Alignment
lawful evil
AC
12
Hit Points
22 (5d8)
Speed
walk 30 ft.
Saving Throws
Int +5, Wis +3
Skills
Arcana +5, History +5
Passive Perception
11
Languages
Common, Draconic, Dwarvish, Elvish
Challenge
1
Lineage
Mage
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Spellcasting

The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

  • Cantrips (at will): light, mage hand, shocking grasp
  • 1st level (4 slots): charm person, magic missile
  • 2nd level (3 slots): hold person, misty step

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.

Spells

light, mage hand, shocking grasp, charm person, magic missile, hold person, misty step

Spell Slots

0,4,3

Other data

description

Evil mages (such as Iarno Albrek and Hamun Kost) hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.