Evil Mage
Lost Mine of Phandelver p. 57,
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- lawful evil
- AC
- 12
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +5, Wis +3
- Skills
- Arcana +5, History +5
- Passive Perception
- 11
- Languages
- Common, Draconic, Dwarvish, Elvish
- Challenge
- 1
- Lineage
- Mage
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Traits
Spellcasting
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
- Cantrips (at will): light, mage hand, shocking grasp
- 1st level (4 slots): charm person, magic missile
- 2nd level (3 slots): hold person, misty step
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Spells
light, mage hand, shocking grasp, charm person, magic missile, hold person, misty step
Spell Slots
0,4,3
Other data
description
Evil mages (such as Iarno Albrek and Hamun Kost) hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.