Evoker Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 262,

Tamaño
Mediano
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
12 (15 with mage armor)
Puntos de golpe
121 (22d8+22)
Velocidad
walk 30 ft.
Salvaciones
Int +7, Wis +5
Habilidades
Arcana +7, History +7
Percepción pasiva
11
Idiomas
any four languages
Desafío
9
Linaje
Wizard
FUE
9
−1
DES
14
+2
CON
12
+1
INT
17
+3
SAB
12
+1
CAR
11
+0

Rasgos

Proficiency Bonus

+4

Acciones

Multiattack

The diviner makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Sculpted Explosion (Recharge 4-6)

The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

recharge

D4

Spellcasting

The evoker casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: light, mage hand, message, prestidigitation
  • 2/day each: ice storm, lightning bolt, mage armor
  • 1/day: wall of ice

Conjuros

light, mage hand, message, prestidigitation, ice storm, lightning bolt, mage armor, wall of ice

Otros datos

description