Evoker Wizard

Mordenkainen Presents: Monsters of the Multiverse p. 262,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
121 (22d8+22)
Speed
walk 30 ft.
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, History +7
Passive Perception
11
Languages
any four languages
Challenge
9
Lineage
Wizard
STR
9
−1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+4

Actions

Multiattack

The diviner makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Sculpted Explosion (Recharge 4-6)

The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

recharge

D4

Spellcasting

The evoker casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: light, mage hand, message, prestidigitation
  • 2/day each: ice storm, lightning bolt, mage armor
  • 1/day: wall of ice

Spells

light, mage hand, message, prestidigitation, ice storm, lightning bolt, mage armor, wall of ice

Other data

description