Faerl
Candlekeep Mysteries p. 103
- Tamaño
- Mediano
- Tipo
- humanoid (wood elf)
- Alineamiento
- neutral malvado
- CA
- 15 (breastplate)
- Puntos de golpe
- 9 (2d8)
- Velocidad
- walk 30 ft.
- Habilidades
- Deception +5, Insight +4, Persuasion +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- Common, Elvish
- Desafío
- 1/8
FUE
11
+0
DES
12
+1
CON
11
+0
INT
12
+1
SAB
14
+2
CAR
16
+3
Rasgos
Proficiency Bonus
+2
Fey Ancestry
Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.
Acciones
Multiattack
Faerl makes two attacks.
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.
Reacciones
Parry
Faerl adds 2 to its AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.